![]() This dude will survive nearly everything, and is what makes many Uber levels easy. Whats one missed hit when you're already taking 9 out of 10 hits? I put just 1pt here for the TCD synergy from Resurgence. 20+% avoid is tempting, but with almost no other block/dodge/etc, it isnt worth it. At this point, defense isn't really worth focusing on because we can't get enough of it to make a significant difference. ![]() Keep maxed, now has life synergy with Veil King.ĭeathward – 1pt. Keep maxed for the huge life increase for you and Veil King.ĭeath Pact - Max. Big damage boost and huge FCR, now needed to hit 6frame cast rate.ĭream Eater - 1pt or Max*. Same as before, str/dex as needed for gear. When you reach Level 90, you are going to use your first respec, see the next section. You don’t want to miss out on 15% experience gains. Don't forget the Ennead challenge, also super easy.īefore you go rushing into Hell mode, make sure you get all the veteran tokens and cube with your class charm. Dream Eater will get more and more usable, and with that and Boneyard you should have no trouble clearing all the way through Nightmare difficulty. Complete the level challenge (soooo soo easy), and keep upgrading gear to T3 and T4 as you go. With those you can pretty much steamroll content up to Act 5, at which point I would recommend farming Nihlithak for enough crystals to outfit yourself with the gears mentioned above. Don't worry about Dream Eater as a damage source yet, just use it when you need healing.įor items, try to get the wand & shield asap because the +skills will boost your damage tremendously. Once you ding that first level and get Boneyard, things get easy.just cast that 'ish everywhere! Put as many points into energy as you can to maintain mana and increase damage. MOs: Keep resistances maxed, then MO for phys spell damage or minion resistances/life (will come in handy at 90). Any free space you have drop Topazes in for more energy. Sockets: Diamonds in your shield for all res, then Resistance gems in other armors as needed. Is better but takes way more strength to equip, so I wouldn't recommend. +(23 to 25)% to Physical/Magic Spell Damage +(19 to 21)% to Physical/Magic Spell Damage +(15 to 17)% to Physical/Magic Spell Damage +(11 to 13)% to Physical/Magic Spell Damage resistances, spell damage, stats, fhr, etc. Gloves: Honorific MO'd with whatever you need. Nice resistances too, with low strength requirement. All around awesome item for this build, with low dex requirements. +skills, fcr/fhr, spell damage, resists, and nice reanimates. +(36 to 40)% to Physical/Magic Spell Damage +(26 to 30)% to Physical/Magic Spell Damage +(16 to 20)% to Physical/Magic Spell Damage +(31 to 40)% to Physical/Magic Spell Damage +(21 to 30)% to Physical/Magic Spell Damage +(11 to 20)% to Physical/Magic Spell Damage +(6 to 10)% to Physical/Magic Spell Damage Passive that gives decent avoid and TCD.ĭexterity Damage Bonus: (0.06 per Dexterity)% Passive with damage synergy with Malice tree.ĭeathward – Remaining. Passive that gives huge increased life, and much needed mana regen.ĭeath Pact - Max. Also works as a small AoE for tougher mobs.Įmbalming – Max. Does high amount of damage and leeches a lot of life. Fires multiple bone shards in a small area, slowing enemies and stealing life back to the caster. Passive that gives huge cast speed and damage boost.ĭream Eater - Max. This is our main AoE skill, and it hits like a truck.
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